Patch 1.02

Map Updates
{{pnb|date=2020-06-23|context=Adjusted numerous locations to allow clearing angles to be a bit more straightforward in the following places:

Haven
 Garage Doors Entrance to C Long on Attacker Side Cover in A Lobby restructured to open up the space which allows for additional sight lines and traversal options C Link A Link The Entrance to A Sewer and the bottom of A Sewer 

Ascent
 Defender spawn entrance</li> Attacker side of A Main (Including a self-boost to gain an additional angle to peek A Main as an attacker)</li> Garden entrance</li> </ul>

Bind
 A Bath entrance</li> B Teleporter Exit and B Window entrance</li> </ul>

Split
 Defender Spawn</li> </ul>

We’re peeling back a bit on the amount of locations that require ability usage, thorough angle checking or teamwork to clear safely.

The intention is that angles that are more difficult to clear are most commonly found in areas meant to reinforce existing territory control. This is to emphasize ability usage and teamwork in order to reliably gain control of these locations. An added benefit is that this encourages ability usage and combat engagements to be spread out across the map which can help prevent the frequency of scenarios where all of the players expend all of their abilities and ultimates in the same place at the same time.

We’ll continue monitoring how the maps are playing and make adjustments as necessary.

Collision and Nav Mesh (playable terrain) improvements</li>}}

Spike Rush
{{pnbh|date=2020-06-23|context= New Orb Type - Tracer OrbTeam-wide buff that grants 2x wall penetration and reveals enemies for .75s when they are hit</li>Duration: Entire round</li></ul></li></ul> Speed Boost changed to Combat Stim<li>Movement speed and durations unchanged</li><li>Reload time decreased by 30%</li><li>Weapon draw time decreased by 30%</li><li>Spread recovery time decreased by 30%</li><li>Rate of Fire increased by 30%</li><li>Jump force increased by 25%</li></ul></li></ul> <ul><li>Plague Orb now shares a pool with Paranoia Orb<ul><li>Only one of these will be chosen per game</li><li>Only one Plague Orb can spawn per round</li><li>Health reduction decreased from 90 to 50</li></ul></li></ul> <ul><li>Deception Orb now shares a pool with Plague Orb<ul><li>Only one of these will be chosen per game</li><li>Only one Deception Orb can spawn per round</li><li>Duration decreased from 10s to 8s (now matches Plague Orb)</li><li>Tunnel vision decreased by 20% (meaning you see more on your screen)</li></ul></li></ul>

Practice Mode
<ul><li>Reyna: Killing practice bots now properly spawns Soul Orbs</li><li>Jett: Killing practice bots now properly refreshes Blade Storm</li></ul>}}