Patch 2.01

Patch Highlights


Map Updates
{{pnb|date=2021-01-20|context=This Split update is focused around improving attacker options on the map, as well as reducing 50/50 checks, the depth of certain corners, and opening specific areas on the map by increasing chokepoint widths.

Split
 Increased the width of the B Main doorway  ''This should make the space easier to navigate for attackers, and make it more difficult for defenders to stall Attackers in the choke point. There is a crate for attackers to utilize on the other side of the doorways as cover, which allows for utility to be thrown into the site from a new angle.''  On top of the changes to B Main, there is an additional trash pile placed in the corner to prevent defenders from hiding in too deep a nook  This creates a new angle into B Main when standing on the new object.  Increased Spike plant zone boundary  This allows a new Spike plant location for attackers to defend from within B Main.  New material stack for cover in B Site that allows you to isolate angles more effectively </ul> This also breaks up a vertical 50/50 angle when peeking into the site from B Main.  Reduced depth of this corner to allow pushing into defender spawn with more safety</li> </ul>  Removed this cubby near defender spawn to allow pushing through this area more safely</li> </ul>  Increased the width of the Vent Room entrance</li> </ul>  Added a sloped wall in the Vent Room, which removes a 50/50 check when entering Vents from Mid</li> </ul> The new sloped wall also protects you from wall penetration coming from Mid.  Simplified the Ramen/Scuttle Crab area</li> </ul> This should make the map feel more open and allow you to push through and clear this area without having to rely as heavily on utility.  Reduce depth of cubby in Sewer to allow pushing through this space more safely</li> </ul>  Increased the width of the doorway to A Tower and reduced safety of defenders in A Tower</li> </ul> This change should increase the value of controlling A Ramps.  Adjusted angle of sloped wall</li> </ul> ''This allows the back corner to be cleared slightly earlier from attackers. This angle is still safe from the A Tower, however you can now successfully clear this spot by stepping out onto the Rafters without having to drop down towards site.'' <ul> <li>Adjusted wall depth near Screens, which allows you to move out of Screens more safely without the use of utility</li> </ul> }}

Bugs
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 * Fixed an issue with rank promotion and demotion indicators overlapping players rank on the Career page
 * Fixed a bug that would cause either a Radiant icon or an error message to show during the End of Game screen instead of the correct rank details
 * Fixed a bug where Reyna’s Leer would not display on the minimap correctly
 * Fixed a bug where credits wouldn’t be properly refunded after selling a gun that a teammate bought
 * Thanks to this post, as well as many previous reports on reddit!
 * Fixed a bug where offscreen flash VFX would display incorrectly
 * Fixed a bug where Phoenix’s starting location would briefly be displayed on the minimap after being killed in Run it Back
 * Fixed issue where Omen’s reforming VFX didn’t line up with where he actually appeared when using Shrouded Step
 * Fixed Jett being able to trigger the defuse sound while dashing
 * Fixed Omen being able to trigger the defuse sound while teleporting
 * Fixed issue that caused Yoru’s Fakeout decoy to persist in the world after his death
 * Fixed issue where Raze’s Boom Bot could be placed through some walls
 * Fixed issue where Omen could have his gun equipped while forming during From the Shadows
 * Resolved Regrowth’s number UI not updating as Skye used the ability
 * Fixed fire rate stacking issue when a player is in one Brimstone Stim Pack while another ends
 * Fixed Skye not properly showing the callout region she’s in